> Scene Management
> Animated and Static Models
> Death and Respawn (instant at the moment when the character falls from the ships)
> Ethereal world phasing
> Path finding A.I for the Enemy reaper (not in correct place at the moment but it works!)
> Level loading in and models loaded in place
> Actions mapped to buttons (animations just need assigning to some of these)
> HUD
We also have a number of other features implemented, such as a state management, but we will capture all improvements later down the line when more visuals and gameplay are added to the level so that it will start to look more like our original concept. We also plan to fine-tune the camera once all levels are loaded.
Note: I recommend watching the video in fullscreen because the video size outputted by the PSP is quite small so it makes things easier to see. Enjoy!
That was excellent. It is coming along nicely. Good work. Looking forward to the next bit, you clever things.
ReplyDeleteNice work guys - plays better than Hogs did after 4 months ;-)
ReplyDeleteI concur! 2d-in-3d looking good :)
ReplyDelete