Thursday, 12 August 2010

End of Development and Gameplay Footage

So the time of development has come to an end and Protoplay is on the horizon. Its been an amazing 9.5 weeks developing for a platform that has given us pleasure and pain! We hope to see many of you at Protoplay to try out the game yourself. If you are unable to attend, check out our latest video, showing the game in action with brief explanations of the main gameplay mechanics.

View It Here

Sunday, 8 August 2010

Some Box Art

For presentational purposes, we've knocked up a simple box art design for the game that will be used as a display piece (in a game case) at Protoplay. Check out the design below (note: this is a work in progress piece).

Tuesday, 3 August 2010

Game of Death Reaper (Future Features Screen)

As part of our future features screen, we want to provide a representation of how the Reaper would look when upgraded. So, we decided to give the reaper a yellow and black robe (paying homeage to Game of Death). Hes also been bulked up slightly, made taller and now sports an uber scythe. The eyes also represent a Reaper with increased capabilities. The idea is that as you progress through the different eras of history, you can upgrade certain characteristics (health, attack, etc) to improve your capabilities as the difficulty increases. A render of the upgraded character can be seen below.

Friday, 30 July 2010

Our Promotional Video

Here is our promotional video showing some of the key features of our game

video

Tuesday, 20 July 2010

New Gameplay Video

Here is another capture of the first part of the level for our game. We've made quite a big leap these past few days in terms of development so there is more to come very soon :)

video

Monday, 19 July 2010

Real World Character NPCs and QTE Animations

Here are most of the quick-time event animations, some of the background animations (for the battlefield section of the level) and the final cutscene for the demise of the King of Troy. We've tried to get some humour into alot of these animations, particularly for the final soul of King Priam. Check back in the week for an updated gameplay video.

video

Saturday, 17 July 2010

Death Inc. Environment Assets

Here is a short video of the major 3D environment assets for the game. All the assets are rendered using their PSP textures.


video