Thursday 12 August 2010

End of Development and Gameplay Footage

So the time of development has come to an end and Protoplay is on the horizon. Its been an amazing 9.5 weeks developing for a platform that has given us pleasure and pain! We hope to see many of you at Protoplay to try out the game yourself. If you are unable to attend, check out our latest video, showing the game in action with brief explanations of the main gameplay mechanics.

View It Here

Sunday 8 August 2010

Some Box Art

For presentational purposes, we've knocked up a simple box art design for the game that will be used as a display piece (in a game case) at Protoplay. Check out the design below (note: this is a work in progress piece).

Tuesday 3 August 2010

Game of Death Reaper (Future Features Screen)

As part of our future features screen, we want to provide a representation of how the Reaper would look when upgraded. So, we decided to give the reaper a yellow and black robe (paying homeage to Game of Death). Hes also been bulked up slightly, made taller and now sports an uber scythe. The eyes also represent a Reaper with increased capabilities. The idea is that as you progress through the different eras of history, you can upgrade certain characteristics (health, attack, etc) to improve your capabilities as the difficulty increases. A render of the upgraded character can be seen below.