Friday 30 July 2010

Our Promotional Video

Here is our promotional video showing some of the key features of our game

Tuesday 20 July 2010

New Gameplay Video

Here is another capture of the first part of the level for our game. We've made quite a big leap these past few days in terms of development so there is more to come very soon :)

Monday 19 July 2010

Real World Character NPCs and QTE Animations

Here are most of the quick-time event animations, some of the background animations (for the battlefield section of the level) and the final cutscene for the demise of the King of Troy. We've tried to get some humour into alot of these animations, particularly for the final soul of King Priam. Check back in the week for an updated gameplay video.

Saturday 17 July 2010

Death Inc. Environment Assets

Here is a short video of the major 3D environment assets for the game. All the assets are rendered using their PSP textures.


Thursday 8 July 2010

Death by Battering Ram - QTE Animation

Each of our quick-time events will have animations showing the "demise" of the Greek Generals. The idea is that you will persuade injured soliders to do your bidding for you, setting of environment traps that will take out the Generals through short quick-time events. Here is a test render of one of these animations, that will take place towards the end of the level.

Wednesday 7 July 2010

Kill the King!

The final character model is complete and ready for rigging and animating. This is the first character model to actually have a proper head and face so will have (a very basic) facial rig. King Priam, the King of Troy, will be the end of level target, your overall goal for the level. Check out some renders of the character below.

Tuesday 6 July 2010

Our Team Photo

Here is our group photo, collaborating the cast with the crew!

Some Gameplay Footage

We finally got the capture device working (Yay!) so can now record footage directly from the PSP. To celebrate this, we've captured the state the game is in at the moment. As you can see, we still have a long way to go, but the main structure of the game is there. Just to briefly point out what the video shows:
> Scene Management
> Animated and Static Models
> Death and Respawn (instant at the moment when the character falls from the ships)
> Ethereal world phasing
> Path finding A.I for the Enemy reaper (not in correct place at the moment but it works!)
> Level loading in and models loaded in place
> Actions mapped to buttons (animations just need assigning to some of these)
> HUD
We also have a number of other features implemented, such as a state management, but we will capture all improvements later down the line when more visuals and gameplay are added to the level so that it will start to look more like our original concept. We also plan to fine-tune the camera once all levels are loaded.

Note: I recommend watching the video in fullscreen because the video size outputted by the PSP is quite small so it makes things easier to see. Enjoy!


Monday 5 July 2010

NPC Character Animations - Fat (Admin) Reaper

Here are the animation sets for the Fat Reaper character. This old chap acts as checkpoints in the Ethereal world and the Reaper who you give your souls to at the end of the level. Nearly all the animations are idle/background animations.


Sunday 4 July 2010

NPC Character Animations - Enemy and Security Reapers

Here is a video showcasing the animations cycles for some of the NPC Reaper characters found in the Ethereal World. Enjoy!


Friday 2 July 2010

A present for Troy

Here's the Trojan horse model, using 64X64 16-bit textures and one 16X16 texture.

Thursday 1 July 2010

A Few Greeks More...

The base warrior model has been modified to give the Greek soldier, the Generals and the injured/pawn soldiers. These are all rigged up, with most of the animations for the Greek/Trojan warriors completed. Some test renders for the Generals and the injured soldiers can be seen below. We've tried to make the Generals stand out by making them taller and bulkier, modifying the helmet slightly and giving him a unique colour scheme.

Siege Tower Asset

Testing a new look for the assets. Hopefully deforming them will make them look more consistant with the character models. (Using PSP textures).

Animations for our main character, Mini Reaper

Here is a new video showing off the animations of our main character Mini Reaper for the game Death Inc. Enjoy!