Here is our promotional video showing some of the key features of our game
Friday, 30 July 2010
Tuesday, 20 July 2010
New Gameplay Video
Here is another capture of the first part of the level for our game. We've made quite a big leap these past few days in terms of development so there is more to come very soon :)
Monday, 19 July 2010
Real World Character NPCs and QTE Animations
Here are most of the quick-time event animations, some of the background animations (for the battlefield section of the level) and the final cutscene for the demise of the King of Troy. We've tried to get some humour into alot of these animations, particularly for the final soul of King Priam. Check back in the week for an updated gameplay video.
Saturday, 17 July 2010
Death Inc. Environment Assets
Here is a short video of the major 3D environment assets for the game. All the assets are rendered using their PSP textures.
Thursday, 8 July 2010
Death by Battering Ram - QTE Animation
Each of our quick-time events will have animations showing the "demise" of the Greek Generals. The idea is that you will persuade injured soliders to do your bidding for you, setting of environment traps that will take out the Generals through short quick-time events. Here is a test render of one of these animations, that will take place towards the end of the level.
Wednesday, 7 July 2010
Kill the King!
The final character model is complete and ready for rigging and animating. This is the first character model to actually have a proper head and face so will have (a very basic) facial rig. King Priam, the King of Troy, will be the end of level target, your overall goal for the level. Check out some renders of the character below.
Tuesday, 6 July 2010
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