Wednesday, 30 June 2010

Trojan Warriors

The main base model for the Greek/Trojan warrior is basically done and ready for rigging and animating. This character will act as a background NPC in the real world. The texture will be changed to give the Greek warrior model and the colour scheme will also be altered for use as the Greek/Trojan Generals. Some renders of the models can be seen below.

Monday, 28 June 2010

Promotional Image

The game is starting to come along now, in terms of the code and the art assets. As with all the teams in the competition, we are required to produce a promotional image for the game. We wanted to play on the whole death as a coporation theme with our image so went for a board meeting/alan sugar theme. Check it out below.





Friday, 25 June 2010

Fat (Accountant/Admin) Reaper

The fat reaper character is almost finished. There are just a few animations to get completed. We've tried to give him the stereotypical accountant look while maintaining the traditional 'reaper' elements. Some renders of the character can be seen below.

Tuesday, 22 June 2010

Security Reaper Character Model

The security reaper model is done and about ready to animate. This character will act as a form of blocking device to stop the player simply advancing through the level in the Ethereal world. As usual, here are a few test renders with a cel-shaded mock-up thrown in.

Monday, 21 June 2010

Enemy Reapers

The enemy reaper character model is done and rigged up and is now in the process of being animated. Some renders of this character can be seen below (both normally and in simulated cel-shading in 3D Studio Max).

Wednesday, 16 June 2010

Cel-Shaded assets

Following on from the cel-shade reaper test here are some environment assets.

Toon Shading Test

Upon talking with the guys from Blitz Games earlier (which was very helpful), we've been thinking about ways of doing the toon-shading in the game. We experimented with the main character model in 3D Studio Max and aim to replicate this method in code. The results are pretty cool and should lend itself well to the style of the game. A few renders can be seen below of the effect achieved on the mini reaper model.