So the time of development has come to an end and Protoplay is on the horizon. Its been an amazing 9.5 weeks developing for a platform that has given us pleasure and pain! We hope to see many of you at Protoplay to try out the game yourself. If you are unable to attend, check out our latest video, showing the game in action with brief explanations of the main gameplay mechanics.
View It Here
Thursday, 12 August 2010
Sunday, 8 August 2010
Some Box Art
Tuesday, 3 August 2010
Game of Death Reaper (Future Features Screen)
As part of our future features screen, we want to provide a representation of how the Reaper would look when upgraded. So, we decided to give the reaper a yellow and black robe (paying homeage to Game of Death). Hes also been bulked up slightly, made taller and now sports an uber scythe. The eyes also represent a Reaper with increased capabilities. The idea is that as you progress through the different eras of history, you can upgrade certain characteristics (health, attack, etc) to improve your capabilities as the difficulty increases. A render of the upgraded character can be seen below.
Friday, 30 July 2010
Our Promotional Video
Here is our promotional video showing some of the key features of our game
Labels:
D2BD 2010,
Dare to be Digital,
Death,
Death Inc.,
DTBD 2010,
Grimnir Games,
PSP
Tuesday, 20 July 2010
New Gameplay Video
Here is another capture of the first part of the level for our game. We've made quite a big leap these past few days in terms of development so there is more to come very soon :)
Monday, 19 July 2010
Real World Character NPCs and QTE Animations
Here are most of the quick-time event animations, some of the background animations (for the battlefield section of the level) and the final cutscene for the demise of the King of Troy. We've tried to get some humour into alot of these animations, particularly for the final soul of King Priam. Check back in the week for an updated gameplay video.
Saturday, 17 July 2010
Death Inc. Environment Assets
Here is a short video of the major 3D environment assets for the game. All the assets are rendered using their PSP textures.
Subscribe to:
Posts (Atom)